Computers and Games for Mental Health and Well-Being
Dublin Core
Title
Computers and Games for Mental Health and Well-Being
Subject
Mental Health and Well-Being
Description
Recent years have seen important developments in the computer and game industry, including the emergence of the concept of serious games. It is hypothesized that tools such as games, virtual reality, or applications for smartphones may foster learning, enhance motivation, promote behavioral change, support psychotherapy, favor empowerment, and improve some cognitive functions. Computers and games may create supports for training or help people with cognitive, emotional, or behavioral change.
Creator
Yasser Khazaal , et al
Source
https://www.frontiersin.org/research-topics/3792/computers-and-games-for-mental-health-and-well-being
Publisher
Frontiers Media SA
Date
2018
Contributor
Baihaqi
Rights
Creative Commons
Format
PDF
Language
English
Type
Textbooks
Files
Collection
Citation
Yasser Khazaal , et al, “Computers and Games for Mental Health and Well-Being,” Open Educational Resource (OER) - USK Library, accessed April 24, 2025, http://202.4.186.74:8004/oer/items/show/3017.