Learning in Virtual Worlds: Research and Applications
Dublin Core
Title
Learning in Virtual Worlds: Research and Applications
Subject
Education
Description
Three-dimensional (3D) immersive virtual worlds have been touted as being capable of facilitating highly interactive, engaging, multimodal learning experiences. Much of the evidence gathered to support these claims has been anecdotal but the potential that these environments hold to solve traditional problems in online and technology-mediated education—primarily learner isolation and student disengagement—has resulted in considerable investments in virtual world platforms like Second Life, OpenSimulator, and Open Wonderland by both professors and institutions.
Creator
Edited by Sue Gregory, Mark J.W. Lee, Barney Dalgarno, and Belinda Tynan
Source
http://www.aupress.ca/books/120254/ebook/99Z_Gregory_et_al_2016-Learning_in_Virtual_Worlds.pdf
Publisher
Athabasca University Press
Date
2016
Contributor
Baihaqi
Rights
Creative Commons
Format
PDF
Language
English
Type
Textbooks
Files
Collection
Citation
Edited by Sue Gregory, Mark J.W. Lee, Barney Dalgarno, and Belinda Tynan, “Learning in Virtual Worlds: Research and Applications,” Open Educational Resource (OER) - USK Library, accessed April 24, 2025, http://202.4.186.74:8004/oer/items/show/3581.