Learning in Virtual Worlds: Research and Applications

Dublin Core

Title

Learning in Virtual Worlds: Research and Applications

Subject

Education

Description

Three-dimensional (3D) immersive virtual worlds have been touted as being capable of facilitating highly interactive, engaging, multimodal learning experiences. Much of the evidence gathered to support these claims has been anecdotal but the potential that these environments hold to solve traditional problems in online and technology-mediated education—primarily learner isolation and student disengagement—has resulted in considerable investments in virtual world platforms like Second Life, OpenSimulator, and Open Wonderland by both professors and institutions.

Creator

Edited by Sue Gregory, Mark J.W. Lee, Barney Dalgarno, and Belinda Tynan

Source

http://www.aupress.ca/books/120254/ebook/99Z_Gregory_et_al_2016-Learning_in_Virtual_Worlds.pdf

Publisher

Athabasca University Press

Date

2016

Contributor

Baihaqi

Rights

Creative Commons

Format

PDF

Language

English

Type

Textbooks

Files

Collection

Citation

Edited by Sue Gregory, Mark J.W. Lee, Barney Dalgarno, and Belinda Tynan, “Learning in Virtual Worlds: Research and Applications,” Open Educational Resource (OER) - USK Library, accessed April 24, 2025, http://202.4.186.74:8004/oer/items/show/3581.

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